Interactive Visual Rehabilitation Program - SeeMe
SeeMe - Kinect Rehabilitation with Biofeedback

SeeMe is a modern, safe and fully computerized program for rehabilitation and physiotherapy, developed by Brontes Processing in cooperation with therapist. By using this system, the user is able to recognize himself in an artificial environment and perform a series of exercise. This is a modern approach to rehabilitation, which is fun for the patient.



Special features

  • Specific segments can be selected for training
  • Detection area can be set
  • Therapist can pre-set the training sequence
  • Allow instant adjustment of difficulty, speed, place and frequency of stimuli during training
  • User image is captured in the screen during training
  • Real-time biofeedback
  • Detail report is available for monitoring progress
  • Ease for set up- no calibration is needed
  • Unlimited patient database


SeeMe Tasks

SeeMe contains several tasks with plenty of parameters and levels. Patients usually start with WarmUp, which is a set of 3 simple plays, which are intended to get the patient acquainted with the technology. Besides, SeeMe includes another 10 games/tasks. The patient - being part of the game - carries out the physiotherapeutic exercises parameterized by the therapist.



Warm Up

WarmUp is a set of 3 simple plays, which are intended to get the patient acquainted with the technology. The patients observe that their actual physical moves do affect the objects in game.





In SeeMe Gym the subject needs to hit virtual cubes. While playing subject is taking series of 25 cubes and receives points summary after each series. In simple scoring patient receives points linearly (+2 when he reacts very quickly, +1 when reacts normally and 0 if he is late). In advanced scoring patient receives special points for reacting very quickly many times in a row. He receives a "coin" for every very quick reaction. If he collects 5 coins he receives double points. If he keeps reacting very quickly and collects another 5 coins his points are tripled, ... and so on. Therapist can precisely set the positions where the cubes appear and how far from the subject. Therapist can also turn on distractors and influence the dynamics of the game.



In SeeMe Oarsman the subject movements influence virtual boat. The task has 3 different modes that involves different movements from the subject: Front-rear hands movements, Sit-ups, Sit to stand. The faster subject moves the faster virtual boat swims. Therapist can adjust the track length and make the paddling easier or harder for the subject.


In SeeMe Sorter the subject needs to sort virtual balls. Every ball needs to be delivered to the gate in the same color which ball has. Subject keeps his hands straight as he was keeping a virtual stick. Therapist can make the task easier or harder by changing the number of colors and by changing gravity.




In the SeeMe Cleaner application, the subject is supposed to clean a series of mirrors as quickly as possible, by wiping off the virtual dirt. The aim of the game is to clean as many mirrors as possible within the given time. In the cleaner task, the location of the area to be cleaned can be closely controlled. For example, to make the task easier for a neglect patient, the area to be cleaned can be limited to the right hand side of the screen and gradually moved over towards the left side of the screen.



In SeeMe Ball, the subject has to hit the virtual balls that come toward him from various directions. In the higher levels, distracters are added in the form of the occasional shoe (which needs to be avoided) being thrown at him. The therapist has complete control of the frequency, location and velocity of both the balls and the shoes.


In this task, virtual balls appear randomly at fixed distances on both sides of the screen. The task of the subject is to touch the virtual ball within a set amount of time. The system records both the number of misses and the movement time necessary in order to reach the target.



In this application, the subject navigates a raft down a stream by moving his body. The aim of the game is to collect as many fish as possible. In the higher levels of the game, barrels are added as distracters to be avoided. The presence or absence of barrels, the speed of the raft, the number of fish and barrels, as well as their speed of movement can all be controlled by the therapist.


In the Maze task, patient needs to move the block to the destination point. In higher levels the length of the correct path is getting longer.


In Space task, space ships appear randomly in the player surroundings. The task of the subject is to shoot them before they are to close. The system records the accuracy and range of motion.


Short Summary


SeeMe Manager

SeeMe Manager is not only a tool to manage patients database. It allows individual planning of the trainings for each patient, it allows also generating reports of the results of treatment, adjusting task’s parameters while patient is playing, taking notes, etc.




Free demonstration is available (Hong Kong and Macau)

Please feel free to contact us at +852 2416 8321 or via email for further information and quotation.